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Case study · Arcade game

Binxi Cat

One tap, total destruction. A pixel cat with a philosophy (everything falls) wrapped in a daily challenge, streaks, and a reason to come back tomorrow.

The idea

A one-thumb arcade game built around a single, universally understood truth: cats knock things off shelves. Tap, and Binxi swats whatever drifts into reach. The whole game is legible in one second. The depth is in the timing, the daily challenge, and the cat's attitude.

The approach

The hard part of a casual game isn't the first tap. It's the second day. Binxi wraps the core loop in the things that bring people back: a shared Daily run everyone plays, stackable daily tasks, streaks that unlock cosmetics, and a result screen engineered to be screenshotted.

Binxi himself does a lot of the work. His running commentary gives each score a voice, so a wipeout is funny instead of frustrating and a new best feels like a bit shared with a friend.

What we built

A native iOS game in Swift and SpriteKit: one-tap gameplay across difficulties, a daily challenge, a level-based journey, daily tasks and streaks, unlockable characters and cosmetics, and share cards built for the result moment.

Contact

Have a game or app in mind? Let's talk.

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